Format the output
Sometimes your standard out is a little hard to read. Take this multilevel hash and make it human readable.
Start file
{Vertex('x'): {Vertex('v'): Edge(Vertex('v'), Vertex('x')), Vertex('z'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('y'), Vertex('x'))}, Vertex('y'): {Vertex('x'): Edge(Vertex('y'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('y')), Vertex('z'): Edge(Vertex('z'), Vertex('y'))}, Vertex('z'): {Vertex('x'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('z'), Vertex('y')), Vertex('u'): Edge(Vertex('u'), Vertex('z'))}, Vertex('u'): {Vertex('v'): Edge(Vertex('v'), Vertex('u')), Vertex('w'): Edge(Vertex('w'), Vertex('u')), Vertex('z'): Edge(Vertex('u'), Vertex('z'))}, Vertex('v'): {Vertex('u'): Edge(Vertex('v'), Vertex('u')), Vertex('x'): Edge(Vertex('v'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('v'))}, Vertex('w'): {Vertex('u'): Edge(Vertex('w'), Vertex('u')), Vertex('v'): Edge(Vertex('w'), Vertex('v')), Vertex('y'): Edge(Vertex('w'), Vertex('y'))}}
End file
{
Vertex('x'): {
Vertex('v'): Edge(Vertex('v'), Vertex('x')),
Vertex('z'): Edge(Vertex('z'), Vertex('x')),
Vertex('y'): Edge(Vertex('y'), Vertex('x'))
},
Vertex('y'): {
Vertex('x'): Edge(Vertex('y'), Vertex('x')),
Vertex('w'): Edge(Vertex('w'), Vertex('y')),
Vertex('z'): Edge(Vertex('z'), Vertex('y'))
},
Vertex('z'): {
Vertex('x'): Edge(Vertex('z'), Vertex('x')),
Vertex('y'): Edge(Vertex('z'), Vertex('y')),
Vertex('u'): Edge(Vertex('u'), Vertex('z'))
},
Vertex('u'): {
Vertex('v'): Edge(Vertex('v'), Vertex('u')),
Vertex('w'): Edge(Vertex('w'), Vertex('u')),
Vertex('z'): Edge(Vertex('u'), Vertex('z'))
},
Vertex('v'): {
Vertex('u'): Edge(Vertex('v'), Vertex('u')),
Vertex('x'): Edge(Vertex('v'), Vertex('x')),
Vertex('w'): Edge(Vertex('w'), Vertex('v'))
},
Vertex('w'): {
Vertex('u'): Edge(Vertex('w'), Vertex('u')),
Vertex('v'): Edge(Vertex('w'), Vertex('v')),
Vertex('y'): Edge(Vertex('w'), Vertex('y'))
}
}
View Diff
1c1,32
< {Vertex('x'): {Vertex('v'): Edge(Vertex('v'), Vertex('x')), Vertex('z'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('y'), Vertex('x'))}, Vertex('y'): {Vertex('x'): Edge(Vertex('y'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('y')), Vertex('z'): Edge(Vertex('z'), Vertex('y'))}, Vertex('z'): {Vertex('x'): Edge(Vertex('z'), Vertex('x')), Vertex('y'): Edge(Vertex('z'), Vertex('y')), Vertex('u'): Edge(Vertex('u'), Vertex('z'))}, Vertex('u'): {Vertex('v'): Edge(Vertex('v'), Vertex('u')), Vertex('w'): Edge(Vertex('w'), Vertex('u')), Vertex('z'): Edge(Vertex('u'), Vertex('z'))}, Vertex('v'): {Vertex('u'): Edge(Vertex('v'), Vertex('u')), Vertex('x'): Edge(Vertex('v'), Vertex('x')), Vertex('w'): Edge(Vertex('w'), Vertex('v'))}, Vertex('w'): {Vertex('u'): Edge(Vertex('w'), Vertex('u')), Vertex('v'): Edge(Vertex('w'), Vertex('v')), Vertex('y'): Edge(Vertex('w'), Vertex('y'))}}
---
> {
> Vertex('x'): {
> Vertex('v'): Edge(Vertex('v'), Vertex('x')),
> Vertex('z'): Edge(Vertex('z'), Vertex('x')),
> Vertex('y'): Edge(Vertex('y'), Vertex('x'))
> },
> Vertex('y'): {
> Vertex('x'): Edge(Vertex('y'), Vertex('x')),
> Vertex('w'): Edge(Vertex('w'), Vertex('y')),
> Vertex('z'): Edge(Vertex('z'), Vertex('y'))
> },
> Vertex('z'): {
> Vertex('x'): Edge(Vertex('z'), Vertex('x')),
> Vertex('y'): Edge(Vertex('z'), Vertex('y')),
> Vertex('u'): Edge(Vertex('u'), Vertex('z'))
> },
> Vertex('u'): {
> Vertex('v'): Edge(Vertex('v'), Vertex('u')),
> Vertex('w'): Edge(Vertex('w'), Vertex('u')),
> Vertex('z'): Edge(Vertex('u'), Vertex('z'))
> },
> Vertex('v'): {
> Vertex('u'): Edge(Vertex('v'), Vertex('u')),
> Vertex('x'): Edge(Vertex('v'), Vertex('x')),
> Vertex('w'): Edge(Vertex('w'), Vertex('v'))
> },
> Vertex('w'): {
> Vertex('u'): Edge(Vertex('w'), Vertex('u')),
> Vertex('v'): Edge(Vertex('w'), Vertex('v')),
> Vertex('y'): Edge(Vertex('w'), Vertex('y'))
> }
> }
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