Real Vim ninjas count every keystroke - do you?

Pick a challenge, fire up Vim, and show us what you got.

Changelog, Rules & FAQ, updates: @vimgolf, RSS.

Your VimGolf key: please sign in

$ gem install vimgolf
$ vimgolf setup
$ vimgolf put 55ff7ea45a2b52043e06dee2

Forgot to follow the naming convention...

Rename everything like MY_VAR_SOMETHING to MyVarSomething.

Start file
int WaterAdder::OnTimer(Universe u)
{
  const int MY_VAR_TYPE_ID = Universe::TYPE_ID_PLANETARY_SYSTEM;
  Universe::Object MY_VAR_SUN_TEMPLATE;
  this->InitializeTheSun(MY_VAR_SUN_TEMPLATE);

  // auto & MY_VAR_BRIGHT_STAR = ptheir_->StarClass("G2V");
  // Fails after some time passes in u:
  // Assert(Universe::IsElement(MY_VAR_SUN_TEMPLATE, MY_VAR_BRIGHT_STAR));

  // Just to doublecheck.
  Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MY_VAR_SUN_TEMPLATE));

  // TODO: initialize MY_VAR_EARTH_TEMPLATE

  Universe::TYPE_ID_INFO<MY_VAR_TYPE_ID>::Type MY_VAR_SOLAR_SYSTEM_TEMPLATE();
  MY_VAR_SOLAR_SYSTEM_TEMPLATE.Add({MY_VAR_SUN_TEMPLATE,
    ptheir_->THEIR_VAR_MERCURY, ptheir_->THEIR_VAR_VENUS,
    MY_VAR_EARTH_TEMPLATE});

  Universe::TYPE_ID_INFO<MY_VAR_TYPE_ID>::Type *MY_VAR_SOLAR_SYSTEM =
    u.SearchByTemplate<MY_VAR_TYPE_ID>(MY_VAR_SOLAR_SYSTEM_TEMPLATE);
  Assert(MY_VARIABLE_CHECK(MY_VAR_SOLAR_SYSTEM));
  
  auto & MY_VAR_SUN = MY_VAR_SOLAR_SYSTEM->GetStar(0);
  auto MY_VAR_MASS = MY_VAR_SUN.GetMass();
  auto MY_VAR_DIST = Universe::Quantity::Meters(MY_VAR_MASS.InKg() * 1e-20);
  Universe::Quantity::VELOCITY_T::Type v;
  Assert(GeneralRelativity::GetOrbitalVelocity(u, MY_VAR_MASS,
    MY_VAR_DIST, &v));
  auto MY_VAR_VELOCITY = vector4<Universe::Quantity::TYPE_SPEED::Type>::From3(
    GeneralRelativity::c, rnd.UnitVector3() * v);
  vector3 MY_VAR_POSITION = GeneralRelativity::RegularizedShift(u, 
    MY_VAR_SUN.GetPos(), rnd.UnitVector3(), MY_VAR_DIST);
  auto MY_VAR_WATER_MASS = std::max( MY_VAR_MASS * 4e-17,
    Universe::Quantity::Kg(63311*1.0e9));

  // Let the fun begin.
  WaterAdder::AddWater(u, MY_VAR_WATER_MASS, MY_VAR_POSITION, MY_VAR_VELOCITY);

  WaterAdder::SetTimer(Universe::Quantity::Second());
}
// TODO: Don't use long variable names like
// MY_VAR_SOLAR_SYSTEM_TEMPLATE_CHECKER_FOR_WATER_ADDER
End file
int WaterAdder::OnTimer(Universe u)
{
  const int MyVarTypeId = Universe::TYPE_ID_PLANETARY_SYSTEM;
  Universe::Object MyVarSunTemplate;
  this->InitializeTheSun(MyVarSunTemplate);

  // auto & MyVarBrightStar = ptheir_->StarClass("G2V");
  // Fails after some time passes in u:
  // Assert(Universe::IsElement(MyVarSunTemplate, MyVarBrightStar));

  // Just to doublecheck.
  Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MyVarSunTemplate));

  // TODO: initialize MyVarEarthTemplate

  Universe::TYPE_ID_INFO<MyVarTypeId>::Type MyVarSolarSystemTemplate();
  MyVarSolarSystemTemplate.Add({MyVarSunTemplate,
    ptheir_->THEIR_VAR_MERCURY, ptheir_->THEIR_VAR_VENUS,
    MyVarEarthTemplate});

  Universe::TYPE_ID_INFO<MyVarTypeId>::Type *MyVarSolarSystem =
    u.SearchByTemplate<MyVarTypeId>(MyVarSolarSystemTemplate);
  Assert(MY_VARIABLE_CHECK(MyVarSolarSystem));
  
  auto & MyVarSun = MyVarSolarSystem->GetStar(0);
  auto MyVarMass = MyVarSun.GetMass();
  auto MyVarDist = Universe::Quantity::Meters(MyVarMass.InKg() * 1e-20);
  Universe::Quantity::VELOCITY_T::Type v;
  Assert(GeneralRelativity::GetOrbitalVelocity(u, MyVarMass,
    MyVarDist, &v));
  auto MyVarVelocity = vector4<Universe::Quantity::TYPE_SPEED::Type>::From3(
    GeneralRelativity::c, rnd.UnitVector3() * v);
  vector3 MyVarPosition = GeneralRelativity::RegularizedShift(u, 
    MyVarSun.GetPos(), rnd.UnitVector3(), MyVarDist);
  auto MyVarWaterMass = std::max( MyVarMass * 4e-17,
    Universe::Quantity::Kg(63311*1.0e9));

  // Let the fun begin.
  WaterAdder::AddWater(u, MyVarWaterMass, MyVarPosition, MyVarVelocity);

  WaterAdder::SetTimer(Universe::Quantity::Second());
}
// TODO: Don't use long variable names like
// MyVarSolarSystemTemplateCheckerForWaterAdder

View Diff

3,5c3,5
<   const int MY_VAR_TYPE_ID = Universe::TYPE_ID_PLANETARY_SYSTEM;
<   Universe::Object MY_VAR_SUN_TEMPLATE;
<   this->InitializeTheSun(MY_VAR_SUN_TEMPLATE);
---
>   const int MyVarTypeId = Universe::TYPE_ID_PLANETARY_SYSTEM;
>   Universe::Object MyVarSunTemplate;
>   this->InitializeTheSun(MyVarSunTemplate);
7c7
<   // auto & MY_VAR_BRIGHT_STAR = ptheir_->StarClass("G2V");
---
>   // auto & MyVarBrightStar = ptheir_->StarClass("G2V");
9c9
<   // Assert(Universe::IsElement(MY_VAR_SUN_TEMPLATE, MY_VAR_BRIGHT_STAR));
---
>   // Assert(Universe::IsElement(MyVarSunTemplate, MyVarBrightStar));
12c12
<   Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MY_VAR_SUN_TEMPLATE));
---
>   Assert(MY_VARIANT(ptheir_->OTHER_GUYS_VAR).IsEqual(MyVarSunTemplate));
14c14
<   // TODO: initialize MY_VAR_EARTH_TEMPLATE
---
>   // TODO: initialize MyVarEarthTemplate
16,17c16,17
<   Universe::TYPE_ID_INFO<MY_VAR_TYPE_ID>::Type MY_VAR_SOLAR_SYSTEM_TEMPLATE();
<   MY_VAR_SOLAR_SYSTEM_TEMPLATE.Add({MY_VAR_SUN_TEMPLATE,
---
>   Universe::TYPE_ID_INFO<MyVarTypeId>::Type MyVarSolarSystemTemplate();
>   MyVarSolarSystemTemplate.Add({MyVarSunTemplate,
19c19
<     MY_VAR_EARTH_TEMPLATE});
---
>     MyVarEarthTemplate});
21,23c21,23
<   Universe::TYPE_ID_INFO<MY_VAR_TYPE_ID>::Type *MY_VAR_SOLAR_SYSTEM =
<     u.SearchByTemplate<MY_VAR_TYPE_ID>(MY_VAR_SOLAR_SYSTEM_TEMPLATE);
<   Assert(MY_VARIABLE_CHECK(MY_VAR_SOLAR_SYSTEM));
---
>   Universe::TYPE_ID_INFO<MyVarTypeId>::Type *MyVarSolarSystem =
>     u.SearchByTemplate<MyVarTypeId>(MyVarSolarSystemTemplate);
>   Assert(MY_VARIABLE_CHECK(MyVarSolarSystem));
25,27c25,27
<   auto & MY_VAR_SUN = MY_VAR_SOLAR_SYSTEM->GetStar(0);
<   auto MY_VAR_MASS = MY_VAR_SUN.GetMass();
<   auto MY_VAR_DIST = Universe::Quantity::Meters(MY_VAR_MASS.InKg() * 1e-20);
---
>   auto & MyVarSun = MyVarSolarSystem->GetStar(0);
>   auto MyVarMass = MyVarSun.GetMass();
>   auto MyVarDist = Universe::Quantity::Meters(MyVarMass.InKg() * 1e-20);
29,31c29,31
<   Assert(GeneralRelativity::GetOrbitalVelocity(u, MY_VAR_MASS,
<     MY_VAR_DIST, &v));
<   auto MY_VAR_VELOCITY = vector4<Universe::Quantity::TYPE_SPEED::Type>::From3(
---
>   Assert(GeneralRelativity::GetOrbitalVelocity(u, MyVarMass,
>     MyVarDist, &v));
>   auto MyVarVelocity = vector4<Universe::Quantity::TYPE_SPEED::Type>::From3(
33,35c33,35
<   vector3 MY_VAR_POSITION = GeneralRelativity::RegularizedShift(u, 
<     MY_VAR_SUN.GetPos(), rnd.UnitVector3(), MY_VAR_DIST);
<   auto MY_VAR_WATER_MASS = std::max( MY_VAR_MASS * 4e-17,
---
>   vector3 MyVarPosition = GeneralRelativity::RegularizedShift(u, 
>     MyVarSun.GetPos(), rnd.UnitVector3(), MyVarDist);
>   auto MyVarWaterMass = std::max( MyVarMass * 4e-17,
39c39
<   WaterAdder::AddWater(u, MY_VAR_WATER_MASS, MY_VAR_POSITION, MY_VAR_VELOCITY);
---
>   WaterAdder::AddWater(u, MyVarWaterMass, MyVarPosition, MyVarVelocity);
44c44
< // MY_VAR_SOLAR_SYSTEM_TEMPLATE_CHECKER_FOR_WATER_ADDER
---
> // MyVarSolarSystemTemplateCheckerForWaterAdder

Solutions by @zulolosi:

Unlock 2 remaining solutions by signing in and submitting your own entry
Created by: @vikasatkin

16 active golfers, 40 entries

Solutions by @zulolosi:
32
#2 - Petro Тrouq / @zulolosi

10/13/2015 at 07:39PM

38
#>11 - Petro Тrouq / @zulolosi

09/27/2015 at 11:15AM