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Back to the Future

We can't just time-travel around without first making sure our code is pretty and columns are aligned. And keeping lines with at most 80 characters should help if we ever need to review the code while we're stuck in the past. This is my first challenge. I tried being creative and even did a bit of research, so I hope you enjoy it.

Start file
#include <TimeTravel.h> // Includes time machine code
#include <DeLorean.h> // Includes DeLorean code

// Defines bool
typedef enum {
       
false,
       
true
} bool;

// Creates objects
TimeTravel TimeMachine; // Tracks power input, allows jumping in time
DeLorean Vehicle; // Manages the storage, display and input of time, tracks
// speed

long TimeDestination = -2682276364; // Destination time, POSIX
long TimePresent = -2682276364; // Present time
long TimeLast = -2682276364; // Last departed time

unsigned float SpeedCurr = 0.0; // Current speed, in miles per hour
unsigned float SpeedTarget = 88.0; // Target speed

unsigned float PowerCurr = 0.0; // Current power, in gigawatts
unsigned float PowerTarget = 1.21; // Target power

char
loop
()
{
       
// Updates local time variables
       
TimeDestination = Vehicle.getTime (dtime);
       
TimePresent = Vehicle.getTime (ptime);
       
TimeLast = Vehicle.getTime (ltime);

       
// Updates local speed and power variables
       
SpeedCurr = Vehicle.getSpeed ();
       
PowerCurr = TimeMachine.getPower ();

       
// Get ready statuses
       
bool TMReady = TimeMachine.getReady ();
       
bool VReady = Vehicle.getReady ();

       
// Calculates travel time, in seconds
       
long TimeOffset = TimeDestination - TimePresent;

       
// Checks speed, power and ready statuses
       
if (SpeedCurr >= SpeedTarget && PowerCurr >= PowerTarget && TMReady && VReady) {
               
// Prompts for a time travel of given length, checks if no error returned
               
if (!TimeMachine.travel (TimeOffset)) {
                       
Vehicle.setTime (ltime, TimePresent); // Updates last time with
                       
// time as of before traveling
                       
Vehicle.setTime (ptime, TimeDestination); // Updates present time with
                       
// time as of after traveling
               
} else {
                       
return 1;
               
}
       
}

       
return 0;
}

char
setup
()
{
       
// Begin objects, store errors
       
char errTM = TimeMachine.begin ();
       
char errV = Vehicle.begin ();

       
if (!errTM && !errV)
               
return 0;

       
return 1;
}

char
main
()
{
       
// Runs setup, store error
       
char err = setup ();

       
// Loops as long as no error
       
while (!err) {
               
// Run loop, update error
                err
= loop ();
       
}

       
return 1;
}
End file
#include <TimeTravel.h> // Includes time machine code
#include <DeLorean.h>   // Includes DeLorean code

// Defines bool
typedef enum {
       
false,
       
true
} bool;

// Creates objects
TimeTravel TimeMachine; // Tracks power input, allows jumping in time
DeLorean   Vehicle;     // Manages the storage, display and input of time,
                       
// tracks speed

long TimeDestination = -2682276364; // Destination time, POSIX
long TimePresent     = -2682276364; // Present time
long TimeLast        = -2682276364; // Last departed time

unsigned float SpeedCurr   = 0.0;   // Current speed, in miles per hour
unsigned float SpeedTarget = 88.0;  // Target speed

unsigned float PowerCurr   = 0.0;   // Current power, in gigawatts
unsigned float PowerTarget = 1.21;  // Target power

char
loop
()
{
       
// Updates local time variables
       
TimeDestination = Vehicle.getTime (dtime);
       
TimePresent     = Vehicle.getTime (ptime);
       
TimeLast        = Vehicle.getTime (ltime);

       
// Updates local speed and power variables
       
SpeedCurr = Vehicle.getSpeed ();
       
PowerCurr = TimeMachine.getPower ();

       
// Get ready statuses
       
bool TMReady = TimeMachine.getReady ();
       
bool VReady  = Vehicle.getReady ();

       
// Calculates travel time, in seconds
       
long TimeOffset = TimeDestination - TimePresent;

       
// Checks speed, power and ready statuses
       
if (SpeedCurr >= SpeedTarget && PowerCurr >= PowerTarget &&
           
TMReady && VReady) {
               
// Prompts for a time travel of given length, checks if no
               
// error returned
               
if (!TimeMachine.travel (TimeOffset)) {
                       
// Updates last time with time as of before traveling
                       
Vehicle.setTime (ltime, TimePresent);
                       
// Updates present time with time as of after traveling
                       
Vehicle.setTime (ptime, TimeDestination);
               
} else {
                       
return 1;
               
}
       
}

       
return 0;
}

char
setup
()
{
       
// Begin objects, store errors
       
char errTM = TimeMachine.begin ();
       
char errV  = Vehicle.begin ();

       
if (!errTM && !errV)
               
return 0;

       
return 1;
}

char
main
()
{
       
// Runs setup, store error
       
char err = setup ();

       
// Loops as long as no error
       
while (!err) {
               
// Run loop, update error
                err
= loop ();
       
}

       
return 1;
}

View Diff

2c2
< #include <DeLorean.h> // Includes DeLorean code
---
> #include <DeLorean.h>   // Includes DeLorean code
12,13c12,13
< DeLorean Vehicle; // Manages the storage, display and input of time, tracks
< // speed
---
> DeLorean   Vehicle;     // Manages the storage, display and input of time,
>                         // tracks speed
16,17c16,17
< long TimePresent = -2682276364; // Present time
< long TimeLast = -2682276364; // Last departed time
---
> long TimePresent     = -2682276364; // Present time
> long TimeLast        = -2682276364; // Last departed time
19,20c19,20
< unsigned float SpeedCurr = 0.0; // Current speed, in miles per hour
< unsigned float SpeedTarget = 88.0; // Target speed
---
> unsigned float SpeedCurr   = 0.0;   // Current speed, in miles per hour
> unsigned float SpeedTarget = 88.0;  // Target speed
22,23c22,23
< unsigned float PowerCurr = 0.0; // Current power, in gigawatts
< unsigned float PowerTarget = 1.21; // Target power
---
> unsigned float PowerCurr   = 0.0;   // Current power, in gigawatts
> unsigned float PowerTarget = 1.21;  // Target power
30,31c30,31
<       TimePresent = Vehicle.getTime (ptime);
<       TimeLast = Vehicle.getTime (ltime);
---
>       TimePresent     = Vehicle.getTime (ptime);
>       TimeLast        = Vehicle.getTime (ltime);
39c39
<       bool VReady = Vehicle.getReady ();
---
>       bool VReady  = Vehicle.getReady ();
45,46c45,48
<       if (SpeedCurr >= SpeedTarget && PowerCurr >= PowerTarget && TMReady && VReady) {
<               // Prompts for a time travel of given length, checks if no error returned
---
>       if (SpeedCurr >= SpeedTarget && PowerCurr >= PowerTarget &&
>           TMReady && VReady) {
>               // Prompts for a time travel of given length, checks if no
>               // error returned
48,51c50,53
<                       Vehicle.setTime (ltime, TimePresent); // Updates last time with
<                       // time as of before traveling
<                       Vehicle.setTime (ptime, TimeDestination); // Updates present time with
<                       // time as of after traveling
---
>                       // Updates last time with time as of before traveling
>                       Vehicle.setTime (ltime, TimePresent);
>                       // Updates present time with time as of after traveling
>                       Vehicle.setTime (ptime, TimeDestination);
65c67
<       char errV = Vehicle.begin ();
---
>       char errV  = Vehicle.begin ();

Solutions by @Sakigw:

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Created by: @MicaelJarniac

4 active golfers, 6 entries

Solutions by @Sakigw:
127
#1 - Saki Gw / @Sakigw

11/19/2019 at 03:09PM